/* ========================================================================= *
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/*===========================================================================*\
 *                                                                           *
 *   $Revision$                                                         *
 *   $Date$                   *
 *                                                                           *
\*===========================================================================*/


//=============================================================================
//
//  Implements the baseclass for MeshWriter exporter modules
//
//=============================================================================


#ifndef __BASEEXPORTER_HH__
#define __BASEEXPORTER_HH__


//=== INCLUDES ================================================================


// STL
#include <vector>

// OpenMesh
#include <OpenMesh/Core/System/config.h>
#include <OpenMesh/Core/Geometry/VectorT.hh>
#include <OpenMesh/Core/Mesh/BaseKernel.hh>


//=== NAMESPACES ==============================================================


namespace OpenMesh {
namespace IO {


//=== EXPORTER ================================================================


/**
   Base class for exporter modules.
   The exporter modules provide an interface between the writer modules and
   the target data structure.
*/

class OPENMESHDLLEXPORT BaseExporter
{
public:

  virtual ~BaseExporter() { }


  // get vertex data
  virtual Vec3f  point(VertexHandle _vh)    const = 0;
  virtual Vec3f  normal(VertexHandle _vh)   const = 0;
  virtual Vec3uc color(VertexHandle _vh)    const = 0;
  virtual Vec4uc colorA(VertexHandle _vh)   const = 0;
  virtual Vec3ui colori(VertexHandle _vh)    const = 0;
  virtual Vec4ui colorAi(VertexHandle _vh)   const = 0;
  virtual Vec3f colorf(VertexHandle _vh)    const = 0;
  virtual Vec4f colorAf(VertexHandle _vh)   const = 0;
  virtual Vec2f  texcoord(VertexHandle _vh) const = 0;


  // get face data
  virtual unsigned int
  get_vhandles(FaceHandle _fh,
	       std::vector<VertexHandle>& _vhandles) const=0;
  virtual Vec3f  normal(FaceHandle _fh)      const = 0;
  virtual Vec3uc color (FaceHandle _fh)      const = 0;
  virtual Vec4uc colorA(FaceHandle _fh)      const = 0;
  virtual Vec3ui colori(FaceHandle _fh)    const = 0;
  virtual Vec4ui colorAi(FaceHandle _fh)   const = 0;
  virtual Vec3f colorf(FaceHandle _fh)    const = 0;
  virtual Vec4f colorAf(FaceHandle _fh)   const = 0;

  // get edge data
  virtual Vec3uc color(EdgeHandle _eh)    const = 0;
  virtual Vec4uc colorA(EdgeHandle _eh)   const = 0;
  virtual Vec3ui colori(EdgeHandle _eh)    const = 0;
  virtual Vec4ui colorAi(EdgeHandle _eh)   const = 0;
  virtual Vec3f colorf(EdgeHandle _eh)    const = 0;
  virtual Vec4f colorAf(EdgeHandle _eh)   const = 0;

  // get reference to base kernel
  virtual const BaseKernel* kernel() { return 0; }


  // query number of faces, vertices, normals, texcoords
  virtual size_t n_vertices()   const = 0;
  virtual size_t n_faces()      const = 0;
  virtual size_t n_edges()      const = 0;


  // property information
  virtual bool is_triangle_mesh()     const { return false; }
  virtual bool has_vertex_normals()   const { return false; }
  virtual bool has_vertex_colors()    const { return false; }
  virtual bool has_vertex_texcoords() const { return false; }
  virtual bool has_edge_colors()      const { return false; }
  virtual bool has_face_normals()     const { return false; }
  virtual bool has_face_colors()      const { return false; }
};


//=============================================================================
} // namespace IO
} // namespace OpenMesh
//=============================================================================
#endif
//=============================================================================
